The original game became an epic Flame Bait immediately after the release: while the hardcore, long-time adventure gamers panned it for a simple story and primitive puzzles, the newer generation (many of them introduced to the genre through Syberia in the first place) universally admired its artwork and atmosphere, considering it a Spiritual Successor to The Longest Journey classic. Originally planned as a single game, it was split in two due to Executive Meddling, with Syberia being released in 2002 and Syberia II, in 2004. ![]() Syberia (not to be confused with that cold, unfriendly place in Russia called S iberia, or with an older game titled Cyberia) is a Clock Punk Adventure Game duology, developed by Microids, designed by Benoit Sokal, and written by Catherine Peyrot.
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